![]() In general, this is the only path you should invest in. Path 2 ($23,925)ĪoE gluing, but to be honest, only the first 2 upgrades are actually worth it. You need to pick carefully, as 2 differently upgraded Glue Gunners cannot apply their glue simultenously. Investing in corrosive glue via path 1 will give you a good amount of popping power, with the final upgrade dealing heavy damage to MOAB-class bloons. Trade upgrades aren’t recommended if you can get banana farms but otherwise, they can provide a nice income on water-based maps. It’ll take about 20 rounds or so to recoup the investment.įull of utility or anti-MOAB damage, this seafaring monkey tower holds its own from the early rounds to the end of the playthrough. With this upgrade, plus 9 more Merchantmen, you can earn $2780 per round, from an investment of $64750. ![]() Get yourself a Trade Empire going with this path, providing $800 every round, increased by every other 0/0/3 Buccaneer (max 20 others). On water-based maps, Banana Farms are pretty much impossible to rely on as a source of income. Very, very useful at later rounds, and quite cheap. Unlocking an activated ability on the last 2 upgrades allows you to harpoon MOAB-class bloons, instantly destroying them. The first 2 upgrades on this path are some of the best for early rounds, being quite cheap and popping bloons en-masse. Providing some nice popping power in the form of high attack speed, the first upgrade path is best used for the final upgrade.Ĭarrier Flagship grants 2 slots to place land towers on, exceptionally useful on water-based maps.
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